29 september, 1997
technology self and society
REALITY CHECKLISTIn choosing where to interact, we are not limited to only two worlds: technological or non-technological. We have numerous choices of social spaces, each with its own reality potential, within each world.
Any context can allow identity formation to the point of addiction.
nerdy ugly overweight single smelly fringe geeks who can't relate to people
dungeons and dragons freaks who can't deal with reality
horny dweebs with deviant tastes who can't get a date
someone can forge world-dependent identity in an addictive manner anywhere, in any context ?
offline we choose identity by choosing placessingles bar
office christmas party
god's relationship to humanity is narrow-bandwidth
-Meeting on Line, never in person
"Of course we all change personae all the time, to suit the social occasion, although with on-line personae the act is more purposeful."
- Allucquere Rosanne Stone, page 73
when speaking about online spaces, some say
-"At a MUD in Australia"
-"At a chat bar in San Francisco"
"...the census, the introduction of street addresses, passports, telephone numbers...which is to say finetuning surveillance and control in the interests of producing a more "stable", manageable citizen."
"Whereas prior to electronic communication, an agent maintained proximity through texts bearing the agent's seal...in the time of electronic speech proximity is maintained through technoology, and agency becomes invisable."
a conversation with kurt vonnegut:
"Body odour's going to come back in style. What's that wonderful smell? Another human being!"
I proposed that the computer could be used to extend family, and truth, the
importance of which he mentioned in his speech.
technologies, according to AR stone, can further the modern fragmentation of identity and personality,
but perhaps these media can drive creation of a unified, or whole self.
are you waking up with unexplained burns or are you shifting roles?
a question of intention.
fellow swatties speak:
or programmed modes of interaction
nintendo 64/marathon vision
arranging human interaction as windows
reconstructionist judaism:"you can bend the rules, but the community is the most important thing"
Sherry Turkle posited that MUDders who replicated online their same patterns of behaviour that were damaging in real life were not heald to appropriate constructive reworking, the type that happens in a therapist-patient relationship.
there are cases of virtual conflict resolution, most famous perhaps is the virtual rape from LambdaMOO.
if your virtual friends stop talking to you, does that matter?
stone sez, on page 120:
"Should any unpleasant or even incipiently boring events arise, they can simply log out."
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