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August 18, 2003
Unprofessional Video Game Writing

As an occasionaly scuba diver with a passion for deep blue depths, I was eager to play EverBlue 2, a February 2003 PlayStation2 release from Capcom.

The game is an odd mix of console-style Japanese RPG and first person underwater exploration. Not poorly executed either! There are definitely some limitations on the "freedom" of swimming around underwater, and the game takes broad liberties with scuba diving. But the gameplay of searching out sunken wrecks, exploring and excavating them, and helping people on shore with lost items - it's all good times.

I wanted to review EverBlue 2, but I didn't want to review it in the context of being a video game, I wanted to review the game's capacity to reflect the experience of scuba diving.

I contacted Rodale's Scuba Diving magazine, a publication that concerns itself with hot diving spots and new rebreathers. I pitched them their first video game review.

Here's a draft I submitted to them as a review back in April. I was working here to be straightforward and descriptive, from a diver's perspective:

Landlocked divers yearning for deep water might find their fix in a new video game. Capcom's Everblue 2 won't train you on the proper use of dive gear, but it does capture some of the fun and feeling of diving.

Think of Everblue 2 as arcade diving - diving lite. This is a game you can play with little knowledge or experience. Push a joystick to move around underwater, while keeping an eye on your oxygen meter. That's about all you have to worry about, until eels, sharks and deadly currents appear late in the game.

Everblue 2 is based on earning access to the dangerous kind of fun. As a young man on a Caribbean island, you begin diving in twenty feet of water, with a scrap detector and a camera. Computer-generated fish dart or glide past - you can position them properly for a picture that might please a photo collector on the island. But you'll probably spend more time pressing the salvage detector button, hopingas their response:

Yes, it is the first game review we've run. But we see it more as a "new product" story than a review. Our audience consists of divers (mostly middle-aged men), not gamers. That's part of the reason we reworked it -- to show our readers how their favorite sport is reflected in an area of pop culture they may not be familiar with.
That was precisely my agenda as well. If I had my hands on my prose now, and a chance to fill their magazine again, I think I would venture more into poetic description of diving and compare that to the sensation of sitting on a couch steering with my thumbs. Everblue 2 presented me with an important chance to compare a familiar experience with a video game reproduction. Rodale's Scuba Diving magazine won't be the last place I consider this game.

Moreover, I'm excited to see more video game reviews appear in publications that don't consider video games. How about an interior decorating magazine review of Animal Crossing?

Posted by justin at August 18, 2003 08:37 PM
Comments

Citation is like oxygen
to enjoy, suppose it passes apart from your editor
who trollops production gear over in-game
too much and you're gonna die
from cross-contam.

Inseparable liberties thrown on paradigms
say fun
400mm heated lenses; sharkproof, okay
but 'loot finder button?'

Posted by: Steve Nordquist on August 19, 2003 01:05 AM

Nice descriptive review, and a great cross media / cultural idea. Good thinking.

Posted by: ZYirAH on August 19, 2003 11:47 PM

Your reviews sounds wonderful! I don't like scuba diving, but I'd like to check out that game. :)

It sounds to me like you had a similar experience to what I went through with Romantic Times Magazine- except they gave me the "books" to read (unedited manuscript) and gave me a word count. Oh and all the reviews had to be positive. They reworded some of my reviews, the worst corruption being changing "Gypsy" and "Princess" to "the gypsy" and "the princess"- I no longer review for them.

Posted by: Kerrie on August 21, 2003 02:02 PM

Wow, if that was my review, I would be very upset that it got butchered so badly. "Show junior who's boss"? what year is this? 1987? It infuriates me to no end when media outlets try to portray videogames as some exotic other. I think the idea of getting videogame reviews into non-gaming outlets is really interesting. However, I find what they did to your review and how they tried to dumb it down and cool it up even more interesting.

Posted by: Bryan Young on August 30, 2003 04:43 PM

Wow, if that was my review, I would be very upset that it got butchered so badly. "show junior who's boss"? what year is this? 1987? It infuriates me to no end when media outlets try to portray videogames as some exotic other. I think the idea of getting videogame reviews into non-gaming outlets is really interesting. However, I find what they did to your review and how they tried to dumb it down and cool it up even more interesting.

Posted by: bryan young on August 30, 2003 04:44 PM

I'm suprised that they even gave you credit for that review. Except for punctuation and capital letters, the review is totally different. I'm wondering who really wrote it and why they didn't want their name on it and decided to put yours.
Not to be the devil's advocate, but I agree with the magazine. As good as your review is. The magazine is about scuba culture. As fun as a game can be, you cannot translate the real danger and tactile feeling of being underwater.
What I dislike is the automatic and easy stereotype of daddy showing sonny, he really doesn't suck at videogames.

Posted by: marc paradis on September 1, 2003 07:14 AM
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