Justin Hall's personal site growing & breaking down since 1994

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march 1999

Reading in Game Design

Art and Science of Level Design

Newbies: How to get into game design

From HipBone: Tom Sloper of Activision has an article called "I have a Great Idea for a video game... How do I get it made?"

April 1999: FEED Video Game Special Issue

I Have No Words & I Must Design, by Greg Costikyan

Shigeru Miyamoto, Keynote Speech, Game Developer's Conference, San Jose, CA., March 18, 1999

Jim Gasperini, 3 part Essay on Open-Ended Gaming:

1. AN ART FORM FOR THE INTERACTIVE AGE
2. STRUCTURAL AMBIGUITY: THE EMERGING INTERACTIVE AESTHETIC
3. IF BRECHT WERE ALIVE TODAY, WOULD HE BE DESIGNING COMPUTER GAMES

Chris Crawford, The Art of Computer Game Design.

The Giant List of Classic Game Programmers

Gamasutra from Miller Freeman Game Group
GDCenter by Net Dragon

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