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  | Three different audiences
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  | Interactive Media Division
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  | "interactivity in the age of electronic media"
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  | When is the age of electronic media? From the earliest World's Fairs on
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  | Maybe Social Software is an approach to thinking about applications and experiences
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  | Never will be a true-false in the class
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  | Is this social software, or not?
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  | Is this interactive, or not?
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  | Learning instead to ask questions to describe characteristics around these attributes
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  | central question - narrative and interactivity - how can you tell a permeable story?
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  | what do we think Homer did?
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  | X-Y graph to classify interactivity
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  | top = experience (the experience occludes the device)
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  | bottom = instrumental (the device is central, foregrounded)
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  | left = semantic (adds the weight of the drama)
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  | right = symbolic (the wired part of the experience is significant)
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  | What is interactivity on television?
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  | integration of other technologies and protocols into the screen
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  | integration of community functions
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  | integration of contextual information
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  | something on the TV prompts you to take an action
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  | the ability to put yourself into the frame
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  | an interactive cycle between the people making media and the people consuming it
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  | selling back authentic culture to teenagers
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  | what is the program selling?
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  | what kind of performance of interactivity?
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  | Next time: Lovejoy's Digital Currents: Art In the Electronic Age - Chapter 5, 6
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  | book: techniques of the observer
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  | problematic of the observer
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  | detachment of the observer leads to a lack of accountability
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  | learning to play tricks on the eye, an increase in visual relativity
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  | observer is apart, away from the action
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  | geometric optics are a cone of rays to a single "divine" point
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  | over time, a shift occurred from studying how do we know what we see
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  | shift to - how do we see what we see.
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  | if reality becomes fungible, then potential exists to create new realities
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  | vision now indicates an ability to capture data
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  | photo of an iraqi submitting to an electronic eye
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  | osama bin laden wears the glasses, looking at American society
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  | 9 September - Digital Interaction and Art
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  | Techniques of the Observer
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  | vision transitions from disembodied (body-less)
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  | ...to embodied (in the eye, physiological, part of somebody's experience)
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  | interactions with and upon the physical body make manipulation of the visual experience possible
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  | visual experience moves from
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  | objective (disembodied + seeing is believing)
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  | subjective (embodied + seeing is not believe)
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  | visual experience is more instrumental today
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  | Digital Currents: Art in the Electronic Age (Lovejoy)
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  | is there an aesthetics that couples information and interaction?
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  | the intent of the author?
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  | bad digital art - takes Jim Campbell's Formula for Computer Art too literally
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  | MTAA - Simple Net Art Diagram
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  | MTAA - Complex Net Art Diagram - linkoln/complex
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  | demonstrating the range of emotional experiences and memories that accompany digital art
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  | the aesthetics is the experience, the interaction
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  | the aesthetics is not isolated'
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  | meaning is created out of interaction between people rather than being 'something' that is sent from one to another.
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  | "shifting the role of the artist to that of one who creates the framework and tools for interactive dialogue"
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  | Does an interactive work exist without users?
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  | D. Jean Hester // Media Artist
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  | frustration with "eyes forward cinema"
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  | learning to program - wanting to interact with users, design user interaction
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  | She went to USC, studied writing for cinema
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  | where's your protagonist Jean?
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  | I'm for an art whose users do something other than sit on their ass, or click at a mouse
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  | active participant collaborators in the creation of art
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  | does online make something interactive?
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  | is accessibility interactivity?
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  | leaving traces is important
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  | affecting the piece such that the next visitor can see it?
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  | if I want you to have an experience, to be turned on, I want you to have the exposure to people who have had that experience before/alongside you
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  | putting up open question sheets in New York City
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  | contributory participation
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  | exploration of voyeurism and exhibitionism
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  | "sexualization" versus "fetishization"
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  | people do tend to participate
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  | next project: "Ask Me Anything"
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  | Julian bought a new GPS unit that has built-in GPS games, like Snake in an open field, running from the snake tail
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  | Programming plus procedure
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  | Watching Machinima from in-game
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  | "please don't snipe the actors"
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  | Architecture as a form of new media - Frank Gehry
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  | Creating something that counts as new
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  | is new media data visualization and rendering?
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  | narrative/visual story using video game footage
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  | Database narrative using found information artifacts
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  | cut My Three Sons into Double Indemnity
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  | media/lit review of the "adoption" of films to video games
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  | critique and analysis of a net.art project, video game, traditional film in the context of class insights and theoretical frameworks
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  | analytic essay on the cyborg critters in national geographic's critter cam project
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  | Games as a context can normalize
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  | Cockfight game allowed gambling
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  | david koresh game: players become sculpture
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  | cultivating relationships with people who know more than you in a way that's not annoying
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  | both to people and to user groups
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