 |
|
 |
 |
 |
  | pushing boundaries through interactive media, the sacred and profane in digital space
|
 |
 |
 |
 |
 |
  | studying ethical encodings
|
 |
 |
 |
 |
 |
  | A great number of double major
|
 |
 |
 |
 |
 |
  | Looking over 25 years of history
|
 |
 |
 |
 |
 |
  | ZKM looms large - media arts center near Frankfurt
|
 |
 |
 |
 |
 |
  | richard serra's tilted arc?
|
 |
 |
 |
 |
 |
  | die nacht der substanz - friedrich kittler
|
 |
 |
 |
 |
 |
  | 1 September - Ars Electronica
|
 |
 |
 |
 |
 |
  | film school constantly aims higher and higher for the immersion
|
 |
 |
 |
 |
 |
  | defining interactive media
|
 |
 |
 |
 |
 |
  | sense of presence in the space
|
 |
 |
 |
 |
 |
  | IMAX - obscures the frame through size
|
 |
 |
 |
 |
 |
  | interactivity must be two-way
|
 |
 |
 |
 |
 |
  | J.Steuer - Vividness and Interactivity
|
 |
 |
 |
 |
 |
  | jonathan's two axis diagram
|
 |
 |
 |
 |
 |
  | book: Bradbury's garden, described in his short-story the Veldt, the Diamond Age
|
 |
 |
 |
 |
 |
  | was the holodeck networked?
|
 |
 |
 |
 |
 |
  | reinforcing sensing inputs
|
 |
 |
 |
 |
 |
  | mutual and simultaneous activity on the part of both partcipants
|
 |
 |
 |
 |
 |
  | maintaining the impression of an infinite database
|
 |
 |
 |
 |
 |
  | how to do a group interactive experience?
|
 |
 |
 |
 |
 |
  | collective responsibility vehicle
|
 |
 |
 |
 |
 |
  | everyone has a steering wheel
|
 |
 |
 |
 |
 |
  | weighted based on amount paid to ride
|
 |
 |
 |
 |
 |
  | movie: Bill Murray: the man who knew too little, the game
|
 |
 |
 |
 |
 |
  | like Time Code, but choose your character
|
 |
 |
 |
 |
 |
  | 8 September - Perry Hoberman
|
 |
 |
 |
 |
 |
  | for the future: spend the first half hour talking about current events
|
 |
 |
 |
 |
 |
  | trajectory from art installations to arcade games and home video game systems
|
 |
 |
 |
 |
 |
  | combination phone and isolation tank
|
 |
 |
 |
 |
 |
  | cool hack - something with not so much explicit purpose
|
 |
 |
 |
 |
 |
  | in the past at Ars, you had to be a media artist, and a scam artist
|
 |
 |
 |
 |
 |
  | now the equipment is much cheaper, so more people can participate
|
 |
 |
 |
 |
 |
  | funding for the arts and access to tools easier in Europe
|
 |
 |
 |
 |
 |
  | successful group interactive media editing experience - having people share control over a 3D environment
|
 |
 |
 |
 |
 |
  | cause-effect and interactivity
|
 |
 |
 |
 |
 |
  | PH is one of the rare people who has focused on humor in interactivity
|
 |
 |
 |
 |
 |
  | Most digital art seems serious - maybe 90%
|
 |
 |
 |
 |
 |
  | Perry Hoberman - presentation - “Recycling Post-Consumer Media Content”
|
 |
 |
 |
 |
 |
  | recutting the invisible man, so the invisible actor is ranting at the audience
|
 |
 |
 |
 |
 |
  | movie: Buster Keaton's Sherlock Jr. - finds himself entering the movie
|
 |
 |
 |
 |
 |
  | playing with shadow - using lightbulb as a point source of light which will throw a strong shadow
|
 |
 |
 |
 |
 |
  | participatory pieces where stereoscopy demanded that you stick your nose into a piece, or work in order to perceive it
|
 |
 |
 |
 |
 |
  | film as resurrection machine for zombies
|
 |
 |
 |
 |
 |
  | finds a stupid idea and works it over until it becomes less stupid. or stupid enough
|
 |
 |
 |
 |
 |
  | why did I call it accept? well, because, we have no choice
|
 |
 |
 |
 |
 |
  | trapezoidal, pyramid structures? related to minimalism, constructivists like rochenko
|
 |
 |
 |
 |
 |
  | spam piece - trying to take something as ugly and horrible as he can find, and make something beauitufl out of it
|
 |
 |
 |
 |
 |
  | EULA piece absurdly overvalues the art
|
 |
 |
 |
 |
 |
  | the Value of Artwork pieces absurdly undervalues the art
|
 |
 |
 |
 |
 |
  | fair use? jeff koons and copyright
|
 |
 |
 |
 |
 |
  | 15 September - Michael Lew
|
 |
 |
 |
 |
 |
  | Reflecting on last night's event - USC/EA Party
|
 |
 |
 |
 |
 |
  | What is EA getting out this?
|
 |
 |
 |
 |
 |
  | HR department funded it - what does that tell you?
|
 |
 |
 |
 |
 |
  | Dance: thanks EA, but this is not exclusive
|
 |
 |
 |
 |
 |
  | Michael Lew - Filmmaking for Computational Media - Prequel
|
 |
 |
 |
 |
 |
  | What computation and Filmmaking together mean
|
 |
 |
 |
 |
 |
  | Semantic - the system understands the objects within the thing
|
 |
 |
 |
 |
 |
  | 3D - non-semantic - lightfields
|
 |
 |
 |
 |
 |
  | A lot of interactive cinema like the DVD menu on Rashoman
|
 |
 |
 |
 |
 |
  | Michael Lew - Presentation
|
 |
 |
 |
 |
 |
  | Background in Electrical Engineering and Improv
|
 |
 |
 |
 |
 |
  | What is happening to the film form when the medium becomes computational?
|
 |
 |
 |
 |
 |
  | Now that you can have film on a hard disk you can retrieve any shot at any time
|
 |
 |
 |
 |
 |
  | What does film mean any more?
|
 |
 |
 |
 |
 |
  | An Axis between Game and Story
|
 |
 |
 |
 |
 |
  | Narrative Representative Industrial NRI Film
|
 |
 |
 |
 |
 |
  | Office voodoo - emotional space is narrative space
|
 |
 |
 |
 |
 |
  | How much feedback to show? Emotional axis/graph
|
 |
 |
 |
 |
 |
  | watching Quicktimes, you know how much time is left from the slider at the bottom
|
 |
 |
 |
 |
 |
  | changes the viewing experience
|
 |
 |
 |
 |
 |
  | will wright: pretty easy to make people feel guilty/proud in a game, but not in a film
|
 |
 |
 |
 |
 |
  | conversely happy/sad is easy to feel from a film but not from a game
|
 |
 |
|


 |
 |
 |