From: James Mecham Sent: Monday, May 08, 2000 19:49 To: Justin Hall Subject: FW: CMGI Wireless Workshop Report FYI -----Original Message----- From: James Mecham Sent: Thursday, May 04, 2000 10:24 AM To: Dennis Fong (E-mail); Mufasa (E-mail); Lyle Fong (E-mail) Cc: jm@gamers.com Subject: CMGI Wireless Workshop Report As you know, I was in Boston on Tuesday and yesterday attending the CMGI Wireless Workshop. My purposes at the conference were 1) to find out more about what wireless technology is, 2) to listen to what other CMGI companies plan to do with it, 3) to find out what CMGI, as a company, plans to do with the technology, and 4) to explore how wireless affects Gamers - including potential business opportunities. Summary of CMGI's position and future plans for wireless within the CMGI group: Many CMGI companies are, or will be, dramatically impacted by this technology. Wireless is at the core of what several CMGI companies do; it fundamentally affects or shapes their business models. Furthermore, CMGI plans to encourage, promote, and lead a group of representatives from these companies to develop a packaged bundle to be offered to carriers at the CMGI level. Several CMGI companies will probably play complementary roles in CMGI's wireless bundle. Gamers is one of these companies. To elaborate, a few CMGI companies have built their entire business model around wireless technology. This core group of about 4-5 companies will work together with CMGI to formulate a bundle and strategy with which CMGI will approach carriers. Several other CMGI companies, including Gamers, hold pieces of the solution that will definitely add to the overall offering. For example, as a group of about 50 people representing different CMGI companies, we had an open discussion speculating on what the carriers might be interested in seeing. Since we had the VP of Enterprise & New Service Relations from BellSouth in the room, we were able to validate many of our thoughts. We concluded that there are three necessary components to a complete solution: Information, Messaging, and Commerce. In order to offer these capabilities, companies that have -as part of their business - four technologies are required. These technologies are: 1) Directory/Content - Information. Especially location-based information 2) Alerts 3) Transaction 4) Infrastructure (billing, metering...) As we discussed how CMGI would pull these attributes and technologies together, we began to talk about what the carriers might be interested in seeing. The conversation moved to the demographics the carriers will probably want to target. I raised the point that most of our discussion was focused on the 'road warrior' - traveling business types and corporate America, but that carriers would likely be very interested in CMGI's offering to a younger audience. How can we make the package sexy to teens and those in their early 20s? Everyone was quick to agree that Gamers.com will play a key role in this piece of the strategy. Potential near-term applications for Gamers: 1) Gamers provides content for CMGI's wireless package. This could include simple, factual game information translated into a short, text-based format for wireless use. 2) Gamers allows users to opt in for wireless updates on updated game information, game commerce info (someone outbids you, someone wants to trade with you, coupons for discounts on requested games when available), instant messaging through our website, or tournament/game event/LAN Party updates. Potential longer-term applications for Gamers: 1) Gamers stock messaging (i.e., "Quake IV announced today; id's stock value is increasing. Would you like to invest some of your Gamers points/currency?") 2) Simple WAP-enabled multiplayer games with Gamers branding Issues: 1) Gamers clearly brings an important element to the CMGI wireless bundle. However, it was stressed that CMGI's role must be a *facilitator* first, and an *investor* second when dealing with carriers. That is to say, there will likely be several dozen pieces offered in the CMGI wireless bundle. It is probable that some carriers will already have relationships with other point solutions that may conflict with some elements of the CMGI offering. If and when this occurs, CMGI must provide the option to hack out that part of the offering for the good of the group. 2) It is still unclear how all the CMGI companies involved will slice up the pie. Each company in the package will contribute different amounts of resources and technology. How do we divide the spoils? 3) What about CMGI companies that compete with each other to offer similar or identical solutions in the package? Next Steps: CMGI is forming a group to represent key companies that will help develop the strategy/solution to be offered. I requested that I be contacted, included, and updated on what happens with this group. Specifically, as CMGI is looking to develop a package to target a younger audience, Gamers.com must be involved. I said I'd pull in other representatives from the company as appropriate. Let me know if anyone has any questions on any of this. I'll keep you posted as the CMGI wireless initiative moves forward. If you want more detail, I have about 30 pages of notes from the conference that I'd be happy to share. -James