I have taken a job as a Producer for the iPhone games company ngmoco! I start Monday, March 1, working at their offices in San Francisco, near the baseball stadium in SOMA.
My last job was running GameLayers, building social games in Firefox and Facebook. We didn't manage to sustain our studio with successful games - I'll be sharing some of what I learned during a March 11 session at the upcoming Game Developers Conference: "Fate of a Small Social Game Studio."
Fortunately, the people at ngmoco should be great collaborators and teachers. The company was founded by veteran executives from the console/computer game industry with a passion for innovative mobile gaming, the type afforded by devices like the iPhone. Right now ngmoco is one of the top iPhone game companies, known for experimenting with new business models and device-native game experiences.
Between 2000 and 2004 I wrote frequently about the potential for mobile games. For example:
- 3 January 2003 - Multiplayer - the Only Mobile Game
- Single-player games are a waste of devices built for human communication (from TheFeature.com)
- 16 June 2004 - Mobile Entertainment: The Power of Play
- Mobile entertainment serves a critical social function -- it will teach us how to be connected citizens (from TheFeature.com)
I took a few years off from the mobile game industry to go to graduate school, and to run a social games startup. Now I look forward to helping ngmoco make a connected social future of fun!